Bézier //JavaScript Repository
Description
Calculates the bézier curve.
Created: 2006.06.24
Created: 2006.06.24
Code (Download)
//+ Jonas Raoni Soares Silva
//@ http://jsfromhell.com/math/bezier [rev. #1]
function Bezier(p0, p1, c0, c1){
var o = this;
o.x0 = p0.x, o.y0 = p0.y, o.x1 = p1.x, o.y1 = p1.y, o.cx0 = c0.x, o.cy0 = c0.y, o.cx1 = c1.x, o.cy1 = c1.y;
};
with({$: Bezier, o: Bezier.prototype}){
$.point = function(x, y){
return {x: x, y: y};
};
o.getCoordinates = function(t){
var i = 1 - t, x = t * t, y = i * i, a = x * t, b = 3 * x * i, c = 3 * t * y, d = y * i, o = this;
return Bezier.point(a * o.x0 + b * o.cx0 + c * o.cx1 + d * o.x1, a * o.y0 + b * o.cy0 + c * o.cy1 + d * o.y1);
};
o.plot = function(c){
var r, x = (x = this.x0 - this.x1) * x, y = (y = this.y0 - this.y1) * y, l = l = Math.ceil(Math.sqrt(x + y)), i = l + 1;
while(c(this.getCoordinates(r = --i / l), r), i);
};
}
Example (Example)
<script type="text/javascript" src="/js/graphical-plotter.js"></script>
<script type="text/javascript">
//<![CDATA[
//http://jsfromhell.com/dhtml/graphical-plotter
var canvas = new Canvas;
canvas.pen.color = "#f00";
canvas.pixelSize = 5;
var points = {
'p0': Bezier.point(0, 70),
'p1': Bezier.point(100, 20),
'c0': Bezier.point(50, 20),
'c1': Bezier.point(50, 70)
};
var bezier = new Bezier(points.p0, points.p1, points.c0, points.c1);
bezier.plot(function(p){
canvas.pixel(p.x, p.y);
});
canvas.pen.color = "blue";
canvas.line(points.p0.x, points.p0.y, points.c0.x, points.c0.y);
canvas.pen.color = "green";
canvas.line(points.p1.x, points.p1.y, points.c1.x, points.c1.y);
//]]>
</script>
Help
Constructor
- Bezier(p0: Object, p1: Object, c0: Object, c1: Object)
-
Generates an instance de Bezier. The points can be generated from the method "Bezier.point".
- p0
- defines the origin point of the curve
- p1
- defines the end point of the curve
- c0
- defines the point which has influence over the p0 argument
- c1
- defines the point which has influence over the p1 argument
Class Methods
- Bezier.point(x: Integer, y: Integer): Object
- Returns an object containing two properties, x and y.
Methods
- Bezier.getCoordinates(position: Float): Object
-
Returns the coordinates of a point given its "position" on the curve.
- position
- number from 0 up to 1 which specifies the position of the point (example: 0 = beginning, 0.5 = middle, 1 = end)
- Bezier.plot(callback: Function(point: Object, currentPosition: Float): void): Object
-
Draws the curve.
- callback
- function which will be called for each point that needs to be drawed, receives as first argument the coordinates of the point (contains the x and y properties), the second argument is the current position, which varies from 0 (0%) up to 1 (100%)
Rank (Votes: 21)
3.33